Blink: the game.
I thought about this for quite a while. The idea I had for this story was inspired by a game that most of us have played in our life. Remember when people stared at one another to see who blinks first? I imagined a game that I called “Blink”, and works almost the same way, but it happens in a virtual reality where you can create everything to make your opponent blink first. You can create a big wave, a train coming from behind your adversary and etc. You can imagine, and create instantly, sounds, images, objects in order to surprise, amuse, or scare your opponent. So, he blinks and you win. That’s it.
Our hero, John Klarich, lives in a near future. It could be 10 or 15 years from now. He is a young man (22 years old), and he is in the very first year of college. He lives with his mom. She is single, and she is very worried about him. Klarich had an older brother who committed suicide, so his mom feels guilty somehow, and she tries to overprotect her only child now (which it is not the central drama of the story).
Like his brother, Klarich have an existential style. He doesn’t smile much. He smiles only when necessary to not make people worry about him. And he always tries to be useful (that’s why he works delivering for local stores with his bike).
Klarich’s room is very grey with small light points shining out of electronic devices. Things he likes (like bands, films, books or whatever) are not in the wall like in a usual teenager room. He has a few books and a few old DVD’s messed on the floor with a few clothes. And all other things he likes are in his complex and big computer.
When he is not in his room, he is making deliveries with his bike, or he is in college with his two friends, Clarissa and Enrí. His two friends are almost a couple, but we won’t focus on them too. This story is about the game “Blink”. Which Klarich’s older brother (that committed suicide) invented.
In the beginning, it was difficult for Klarich to enter his older brother's bedroom. But when he does, he finds a sort of a big and complex “floppy disk”, where is written “BLINK”. So Klarich grabs it and decides to put it on his own computer. When he does so, we notice that Klarich doesn’t have a monitor (a computer screen). What works as a monitor, 10 or 15 years from now, is a complex virtual reality device.
So, we see Klarich’s point of view (inside the virtual reality device), and we read that the “floppy disk” he inserted in the computer contained the archive that installs a game called Blink.
End of Part 1.
If you are a fan of science fiction stories and drama you are probably feeling that something is missing here. Klarich doesn’t feel guilty about his brother? Was it easy for him to enter his brother’s room? Well, he enters because he also wants to understand what happened to his brother. It is not easy for him to see his mom thinking “why?”. So, he enters his brother’s room and grabs the floppy disk.
And one thing also justifies that curious move. It’s his personality. When no one is looking, we can see on Klarich’s face that he is very bored because life is boring (college classes are boring), almost everything seems to him without meaning, and everyone seems so futile. So, at the beginning of the story we close-up him sometimes and we see (when no one is looking) a hero that looks like a cold person. But, at the same time, these close-up moments are balanced by rare small (but authentic) laughs he does with his friends, or when he seems to be a good son for his mom.
So, he grabs the “floppy disk”, insert it into his computer, and we see what happens in the next part.